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Player.o: Player.cc Player.h Sprite.h AnimationFactory.h Defines.h \
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Global.o: Global.cc Global.h /usr/include/SDL2/SDL.h \
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Ghost2.o: Ghost2.cc Ghost2.h Ghost.h /usr/include/SDL2/SDL.h \
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Food.o: Food.cc Food.h Ghost1.h Ghost.h /usr/include/SDL2/SDL.h \
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AnimationFactory.o: AnimationFactory.cc AnimationFactory.h Defines.h \
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Bonus.o: Bonus.cc Bonus.h Ghost2.h Ghost.h /usr/include/SDL2/SDL.h \
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Menu.o: Menu.cc Menu.h /usr/include/SDL2/SDL.h \
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Animation.o: Animation.cc Animation.h /usr/include/SDL2/SDL.h \
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Ghost3.o: Ghost3.cc Ghost3.h Ghost.h /usr/include/SDL2/SDL.h \
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pacman.o: pacman.cc Player.h Sprite.h AnimationFactory.h Defines.h \
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 /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h \
 /usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_error.h \
 /usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_mutex.h \
 /usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_rwops.h \
 /usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_cpuinfo.h \
 /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_video.h \
 /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_rect.h \
 /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_blendmode.h \
 /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h \
 /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_mouse.h \
 /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_gamecontroller.h \
 /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_gesture.h \
 /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_filesystem.h \
 /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hints.h \
 /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_log.h \
 /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_power.h \
 /usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_shape.h \
 /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_timer.h \
 /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_ttf.h \
 /usr/include/SDL2/SDL.h
ScoreLib.o: ScoreLib.cc ScoreLib.h Defines.h Global.h \
 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_main.h \
 /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_config.h \
 /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/begin_code.h \
 /usr/include/SDL2/close_code.h /usr/include/SDL2/SDL_assert.h \
 /usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_audio.h \
 /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_endian.h \
 /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_thread.h \
 /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_clipboard.h \
 /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_events.h \
 /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_pixels.h \
 /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_surface.h \
 /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_keyboard.h \
 /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_scancode.h \
 /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_joystick.h \
 /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_quit.h \
 /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_touch.h \
 /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_haptic.h \
 /usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_loadso.h \
 /usr/include/SDL2/SDL_log.h /usr/include/SDL2/SDL_messagebox.h \
 /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_render.h \
 /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_system.h \
 /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_version.h \
 /usr/include/SDL2/SDL_ttf.h /usr/include/SDL2/SDL.h AnimationFactory.h \
 Animation.h /usr/include/SDL2/SDL_image.h
Ghost.o: Ghost.cc Ghost.h /usr/include/SDL2/SDL.h \
 /usr/include/SDL2/SDL_main.h /usr/include/SDL2/SDL_stdinc.h \
 /usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_platform.h \
 /usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h \
 /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h \
 /usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_error.h \
 /usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_mutex.h \
 /usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_rwops.h \
 /usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_cpuinfo.h \
 /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_video.h \
 /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_rect.h \
 /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_blendmode.h \
 /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h \
 /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_mouse.h \
 /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_gamecontroller.h \
 /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_gesture.h \
 /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_filesystem.h \
 /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hints.h \
 /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_log.h \
 /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_power.h \
 /usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_shape.h \
 /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_timer.h \
 /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_image.h \
 /usr/include/SDL2/SDL.h Level.h Defines.h Global.h \
 /usr/include/SDL2/SDL_ttf.h Sprite.h AnimationFactory.h Animation.h
Sprite.o: Sprite.cc Sprite.h AnimationFactory.h Defines.h Animation.h \
 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_main.h \
 /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_config.h \
 /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/begin_code.h \
 /usr/include/SDL2/close_code.h /usr/include/SDL2/SDL_assert.h \
 /usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_audio.h \
 /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_endian.h \
 /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_thread.h \
 /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_clipboard.h \
 /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_events.h \
 /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_pixels.h \
 /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_surface.h \
 /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_keyboard.h \
 /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_scancode.h \
 /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_joystick.h \
 /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_quit.h \
 /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_touch.h \
 /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_haptic.h \
 /usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_loadso.h \
 /usr/include/SDL2/SDL_log.h /usr/include/SDL2/SDL_messagebox.h \
 /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_render.h \
 /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_system.h \
 /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_version.h \
 /usr/include/SDL2/SDL_image.h /usr/include/SDL2/SDL.h Global.h \
 /usr/include/SDL2/SDL_ttf.h
